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Saturday, November 30, 2013

Ask Engadget: best online photo album with public contributions?

We know you've got questions, and if you're brave enough to ask the world for answers, then here's the outlet to do so. This week's Ask Engadget inquiry is from Jeff, who wants to crowdsource his wedding photography without any mess. If you're looking to ask one of your own, drop us a line at ask [at] engadget [dawt] com.

"As part of my wedding plans, we're expecting plenty of our friends to take pictures of the big day on their smartphones and cameras. I'd like to create a public online photo album to let everyone upload the pictures to one place, and then I can download them later. I'd really rather not have anyone set up an account anywhere (so Flickr won't work) and, ideally, I'd like those who shoot in .RAW to be able to upload the full sized files. Any ideas and suggestions of places would be great, thanks!"

Well, actually, your humble narrator has this same problem early last year. My solution, which won't work for you, was to sign up with a Flickr Pro account and set up a new group. As you can email in images to a specific group email address, we sent this address out on our invitations. That way, anyone who took pictures could just email them straight to the site. As you've said, that's not going to work with .RAW images, so let's turn this question over to the community and see what they can come up with.

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Xbox One's 500GB HDD swapped for bigger, faster drives, and tested for performance

The Xbox One arrives with a 500GB HDD built-in, and in contrast to the PlayStation 4's easily-accessed storage, it's not meant to be accessed or replaced by the user, ever. While we'll probably leave ours in place to keep from voiding the warranty or risk a ban from Xbox Live, a few folks have already cracked open the console to see what else will fit. iFixit noted during its teardown that there's an off-the-shelf 2.5-inch Samsung HDD inside connected via SATA II inside, and swapping that out isn't much of an issue. Brian Williams has already tried out the system with two alternate drives: a 500GB Samsung EVO SSD, and a Seagate 1TB hybrid SSHD. As you can see in his video (embedded after the break) boot time from off to the dashboard only improved slightly, with the SSD loading in 46.1 seconds compared to 50.5 stock. A test with Call of Duty: Ghosts revealed similar results, with the SSD loading up in 27 seconds and the hybrid drive close behind in 27.7, compared to 33.5 seconds stock. We'll need tests with more games to be sure, but so far it's not showing the improvements seen after swapping the PS4's hard drive out for speedier options. The folks at Tested report doing so improved level load times in Killzone: Shadow Fall from 60 seconds to 39 seconds.

So, if it's not a ton faster, why would you want to take the chance of prying Microsoft's box open? To get more space. Brian's drives were simply copies of the original transferred by Clonezilla, but an individual named Juvenal1 has already worked out how to get the system to actually recognize and make use of drives bigger than 500GB. By copying files from your original drive and using their Linux-compatible tool to repartition the new HDD, you can be up and running with more capacity after just a reboot or two. Of course, this carries significant risks and we don't recommend it for most, as Microsoft's Albert Penello has already revealed support for external drives is coming in a future update, along with the ability to do crazy things like see how much storage you actually have left. Still, if you just need to live on the edge (or store every game released so far and record hours of clean Upload Studio clips) the instructions can be found here.


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Alt-week 11.30.13: one well preserved baby dinosaur, and the forbidden gadgets

Alt-week takes a look at the best science and alternative tech stories from the last seven days.

Technology and science doesn't care how old you are. Whether you're a pre-historic beast, or a juvenile rebel -- technology applies to you. It's also what will, hopefully, finally make those lunar-vacation dreams a reality. This is alt-week.

A team of palaeontologists has discovered a remarkably intact fossilized baby dinosaur near Alberta, Canada. It's believed to be one of the most complete finds of its species. The diminutive creature -- a Chasmosaurus, from the same group as Triceratops -- is thought to have been about three years old when it died, and was found in a riverbed, preserved by a covering of sediment. The young ceratopsid was about five foot in length, and is estimated to have died around 70 million years ago. Apart from the front legs, which were lost to a sink-hole beneath the corpse, the rest of the animal is complete, with no signs of bite marks or other predatory damage. This has led scientists to believe the creature likely drowned, and was soon covered in sediment from the flowing river. The rare find provides a boon to palaeontologists, helping them understand how dinosaurs in this family developed as they matured -- noting already that unlike T-rex, this family of dinosaur maintain limb proportions as they grow.

Still dreaming that one day, you too might walk on the moon? Well it might not be quite around the corner, but be assured they're working on it. More specifically Moon Express -- in conjunction with NASA -- has just successfully completed testing its navigation and control software on a recent flight with NASA's Mighty Eagle prototype lunar lander. The closed-loop flight lasted less than a minute, but represents a significant step towards the private company's goal of sending a robotic lander to the Moon in 2015.

So it turns out that British school children are big tech fans. Well, the naughtier ones at least. Teacher and artist Guy Tarrant has created "confiscation cabinets" that contain items confiscated from 150 schools over a 30 year period, and gadgets feature heavily. The collections are on display at Victoria and Albert Museum of Childhood in London. We're already getting nostalgic for the Gameboy and Game Gear, naturally, but we're also pleased to see pagers and flip-phones making an appearance. That, and a headless Mr T of course. We all wanted one of those.

Seen any other far-out articles that you'd like considered for Alt-week? Working on a project or research that's too cool to keep to yourself? Drop us a line at alt [at] engadget [dot] com.

[Image credits: Philip J. Currie et al, Guy Tarrant]

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Growing up Geek: Timothy J. Seppala

Welcome to Growing Up Geek, an ongoing feature where we take a look back at our youth and tell stories of growing up to be the nerds that we are. Today, we have our very own Timothy J. Seppala.

I was 7 years old the first time I read Jaws. I was in second grade, and like most boys that age, I was absurdly fascinated by sharks and dinosaurs. I still am. What made me want to read it was spending an afternoon watching the flick on LaserDisc with my dad. By the time the end credits rolled, I was filled with a sense of wonder that I still get when I watch it on Blu-ray. It left me wanting more, though, so I checked the novel out from the library.

I don't remember how long it took me to read, but I recall not being able to put it down; it was unlike anything I'd ever encountered before. Mostly because it was an adult novel and I was still a kid. There was blood! There was swearing! There were entire chapters written from a shark's perspective! After finishing it, there was no way I could go back to the steady diet of whatever it was my classmates were reading, so I skipped youth fiction almost entirely. My next read was Jurassic Park. After that, the rest of Crichton's and Benchley's works kept me busy until high school where I discovered Tolkien and King.

After spending a weekend with my aunt as a kid, I came home and found my dad excitedly setting up that aforementioned Pioneer LaserDisc player, which he'd just purchased. For better or for worse, this moment helped turn me into an early adopter, and in retrospect, that gargantuan gadget was the gateway drug to my geekiness. Through that massive contraption I was exposed to Star Trek, Star Wars and Flight of the Navigator. There may or may not have been a summer break where I watched A New Hope and Spielberg's tale of shark and man once a day, every day.

There was always new audio/video gear in the house when I was growing up. My dad played in a rock and roll cover band on the weekends and liked living on the cutting edge of technology. While I may not exactly care for dusting now, as a kid it was always fun for me because it meant I was actually allowed to touch all of his rad equipment. I'd haphazardly arrange the umpteen sliders and switches on his rack-mountable equalizer into some cool looking pattern that assuredly sounded like garbage. I'd hit the power button on his Yamaha tape deck because I loved the frictional push of it. The analog needles bouncing to life and the warm glow that peeked out from the viewing windows of dad's Onkyo stereo receiver as it turned on always made me smile.

My A/V obsession fully blossomed in the summer of 2007 when my dad brought home our first HDTV, a 51-inch Hitachi F59A rear-projection CRT. Still, it wasn't until I'd connected the PlayStation 3 he'd bought as a family Christmas present that year that we had a great HD source to judge its picture. Saying I was disappointed in the TV's image quality would have been an understatement. A fateful Google search led me to AVSForum and an incredibly helpful group who guided me through the arcane ins and outs of service menu tweaks. Before long, I was adjusting DCAM convergence and RGB cuts and drives like a pro. After about six months, I was finally happy with all of the work I'd done while my parents were either asleep or out of the house.

I foolishly thought this knowledge would carry over when I got my first HDTV (a tiny 19-inch Samsung LCD), but I was sorely mistaken. After I'd nuked my second or third TV by pressing the wrong button within the service menu, I resolved to stop futzing where I didn't belong. Sam's Club may have had a one-year "no hassle" return policy on HDTVs, but it didn't stop the customer service reps' disapproving stares as I'd swapped out each successive display for the next size up, as money would allow.

Along the journey to my dream TV, I somehow managed talking my parents into buying one of the 50-inch Pioneer Kuros that Sam's was closing out at a deep discount. To this day, it still has the best overall picture of any TV I've ever seen. It wasn't until I'd finally traded up to a plasma of my own -- a 42-inch Panasonic -- that I was satisfied with my personal TV.

When I look at my A/V rack, I can't help but think of my dad's influences. Up top floats a TV that barely fits on its hanger. Below, there's a hulking Onkyo receiver. Five gaming consoles -- three of which double as Blu-ray players, and four bought on their respective launch days -- round it all out and stacks of physical media flank the stand. I may not have my own LaserDisc player, but I've definitely been on the wrong side of tech trends. For example, I own a Sega Game Gear, a Nintendo 64 and a Halo 3 edition Microsoft Zune. You could say I was thinking differently before it was cool.

It was after I asked for the crappy, off-brand competitor to Excitebike 64 for my birthday one year that I started paying attention to video game reviews. However, I'd never entertained the notion that writing about games was a valid career choice until some time later, when I started listening to gaming podcasts on my Zune (it wasn't wasted money after all!). I initially subscribed to about half a dozen gaming shows, but it was "1UP Yours" that eventually won my heart and my limited listening time. Garnett, Shane, John and the weekly guest welcomed me into their world and after a few years, I didn't want to leave. I saw my chance to start writing about games in 2009 while I was taking pre-business classes at community college and working at my dad's body shop.

My first assignment as a reporter? Covering the midnight release of Grand Theft Auto IV for my hometown (and Michigan's then-second-largest daily) newspaper, The Grand Rapids Press. That unpaid web story led to paying print work and a blogging arrangement, the latter of which was invaluable training for developing my tone and style. I even had the chance to interview Garnett and John from "1UP Yours," along with other editors I admired, as sources for a few articles. It was surreal hearing their voices on the other end of the phone and actually talking with them instead of passively listening.

In the half-decade before I joined Engadget, I found that I enjoyed my work most when I was pushing myself to take a different angle, or find one where others couldn't. Whether I was interviewing a Deftone, a drag queen or digging deep into my city's craft-brewing history, I worked tirelessly (often sleeplessly) to stay well-rounded as a journalist. It's acclimated me to longer word counts, and forced me to trust my instincts.

Onboard the Deftones tour bus (pre-journalist days) with a friend and Chino. Yes, I have big hands.

When I was writing about video games exclusively, I liked sidestepping the standard preview and review cycle to keep myself challenged. Places like Ars Technica, PCWorld, Sound & Vision and the late GamePro allowed me to explore the reasons behind shrinking play length, determine where game sound is going in the next gen, interview countless art and audio directors and delve into the trend behind games having predominantly brown color palettes, respectively. I like to think these assignments are what shaped me as a writer the most.

This is what I brought with me to Engadget. It's this type of work that keeps me excited as a writer, and I hope it entices you as a reader too. If you dug my feature on Electronic Arts' Frostbite game engine, that was just the beginning -- I hope you enjoy the ride because it isn't stopping anytime soon.

Timothy's favorite Katy Perry song is definitely "Birthday," and you can follow him on Twitter @TimSeppala.

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Nokia's Verizon-bound Lumia 929 shows up again in leaked photo

We're quickly losing count on how many times we have seen leaks of the Nokia Lumia 929. Still, something tells us Verizon subscribers won't mind getting as many looks as possible at what's rumored to be a pretty high-end smartphone. Now, courtesy of a forum member on Windows Phone Central, we're seeing the Lumia 929 from a slightly different angle than in previous occasions. As a refresher, Nokia's unannounced handset is rumored to come with a 5-inch, 1080p display, 32GB of built-in storage and a 20-megapixel PureView shooter. Previous reports suggested it could hit Verizon around Thanksgiving, but according to the person behind the most recent leak, this Windows Phone device won't be official until sometime in mid-to-late December.

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A guide to street photography: Matt Stuart, manners and human autofocus

Matt Stuart looks for lightness and humor on the street

Street photography is the purest, most spontaneous way to create art with a camera. No studios, no props, no poses; all you need is the right equipment and a street with people on it. In this original series for Engadget, we'll follow three seasoned street fighters and try to glean some practical wisdom about what engages their eyes, brains and fingers in the moments before they shoot.

We learned about manual exposure in the last installment. Now we're going all in with a look at manual focusing. Our guide is Matt Stuart, a London-based photographer who's made his name with funny and quirky shots of humanity going about its business; shots that often materialize and then disappear so quickly that even the fastest autofocus system would fail to keep up. Since Stuart's style often involves stepping right up to people, almost to the point of invading their personal space, we'll also try to figure out how he manages to avoid confrontation.

The photographer

"I don't appreciate you abusing my human rights," said the woman, stepping in front of my lens.

"I wasn't filming you," I replied, pointing my video camera down at the ground. "I was filming him."

I nodded toward Stuart, who stood a few meters away from me, oblivious to the fact that I was caught up in a debate with an angry citizen. Leaving me to fend for myself, he continued to snatch unauthorized portraits of passersby, often just a few feet from their faces, while they barely seemed to notice, much less complain about it.

Stuart does commercial photography for a living, but street photography is his passion.During his 18 years shooting on the street, Stuart has mastered the art of being inconspicuous. Like Antonio Olmos, who we met earlier in this series, his focus is on London street life and on finding shots good enough to publish in books and compilations such as Street Photography Now. However, very much unlike Olmos, he's all about finding humor and playfulness in everyday scenes. He's also on the lookout for flashes of color amid the drab grays of the urban street -- flashes that are rarer and more precious than you might imagine. Some of Stuart's street shots See all photos

7 Photos

The gear

Stuart sets focus to his Leica's hyperfocal distance

Disappearing into the background is Stuart's way of allowing funny and colorful scenes to unfold, uncontaminated by his presence. Shooting on a small camera is an essential part of the disguise. Although Stuart shoots digital for commercial commissions, his street photography is captured on a celluloid-format and entirely mechanical Leica MP.

Introduced in 2003, Leica's "Mechanical Perfection" camera continued a long line of so-called rangefinder cameras -- devices that forgo the big, noisy mirror system of an SLR, but retain an optical viewfinder that gives the photographer an approximate idea of what the camera sees.The Leica MP has no need for electricity.

A Leica MP body will easily set you back $5,000 these days, putting it in a different league to Olmos' Canon 5D Mark II and also making it far more expensive than some current digital rangefinder-style cameras. Fujifilm's X-Pro1 is a good example of what digital equivalents can accomplish: It has an optical viewfinder that cleverly adjusts itself to the attached lens, and it costs around $1,200 body-only, or $2,100 with a street-friendly lens (like the X Mount 23mm f/1.4). Other models in Fujifilm's X-mount range forgo the optical viewfinder, and can't match the Leica for frame size, but have much more accessible prices. The same can be said of Sony's RX100 and RX100 MkII compacts, so you don't need to spend more than around $700 for capable digital kit. It's also worth noting that Nikon has recently been pushing boundaries in terms of trying to shrink pro-class DSLRs down to something closer to rangefinder size, with the Nikon Df for less than $3,000.

But Stuart is sticking with celluloid, even with the additional costs of film stock processing, which can easily run to $150 per day. In return, he's getting a small, quiet camera that feels amazing to hold and which shoots images with immaculate detail from finely crafted lens and effectively infinite (or at least molecular) resolution from the use of ISO 400 film. Importantly, he's also benefiting from a form factor that is perfectly suited to rapid manual focus -- something that is as important to Stuart's style of photography as manual exposure is to Olmos' approach.

The Technique

Stuart shot around 16 frames of this scene before anyone really noticed him

Put simply, Stuart likes to get right up in people's grills. And he likes to do it quickly and quietly, so he can reel off some shots before he's noticed. This approach requires some specific mannerisms. The average, properly raised amateur photographer might adopt a smiley, conciliatory attitude on the street, but Stuart's demeanor is the exact opposite: no eye contact, no apologies, no sheepishness. Just a blank expression that seems to say, "It's not about you -- I'm only here for the photo."

There's another challenge: How do you keep people in focus when both you and they are walking quickly, and often moving in opposite directions? Outside of the priciest DSLRs, autofocus modules can barely cope with challenges like this, and Stuart's camera lacks any degree of autofocus (or auto-anything) to begin with.

"The average, properly raised amateur photographer might adopt a smiley, conciliatory attitude on the street, but Stuart's demeanor is the exact opposite."

The answer is a useful little phenomenon called hyperfocal distance. Sean Arbabi covered it in some depth on Engadget back in 2011, but Stuart has his own specific way of making use of it. To start with, Stuart sets exposure to match the brightness of the street, generally aiming for an f-stop of f/11 on a sunny day, and a shutter speed of 1/500th to minimize motion blur of fast-moving subjects.

Nothing here is less than six feet from the lens

Now that he knows his f-stop, Stuart can figure out his hyperfocal distance. This is the distance at which he should focus his lens if he wants to guarantee that as many people as possible will be sharp in his photos. If he gets his hyperfocal distance right (usually around 12 feet), this will mean that anyone standing more than six feet from his lens (i.e., half of the hyperfocal distance) will be sharp. So long as he's not trying to capture anyone who's less than half the hyperfocal distance away, he won't have to touch his focus ring and can concentrate on taking the photo.

What happens if someone comes closer than six feet? In that situation, Stuart will quickly pull his lens to a second setting, which captures anyone who is between three and six feet from the lens. This way, Stuart only has to remember two focus settings, which may as well be called "near" (covering three to six feet) and "far" (covering six feet and beyond). In this way, Stuart is able to focus quicker than any autofocus system, and he's able to do so while barely thinking about it -- just as with Olmos' exposure technique, it's a force of habit.

"In this way, Stuart is able to focus quicker than any autofocus system, and he's able to do so while barely thinking about it."

You can replicate Stuart's technique on any digital camera with decent control over manual focus -- especially if it has a focus ring that makes it easy to memorize the feel of certain positions without having to look. If you know the focal length of your lens, and the size of your image frame (e.g., APS-C or Micro Four Thirds), then you can find hyperfocal distances for each f-stop at ePhotozine.

Wrap-up

Flashes of color are rare amid the concrete and the suits

We've seen the two key ways in which Stuart manages to grab shots of strangers without their permission: his manner and facial expressions, which radiate a sort of disengaged matter-of-factness that stops people from taking things personally, and his routine use of hyperfocal distance, which lets him move and shoot quickly without stopping to adjust his lens. When it comes to the latter technique, however, there's another important consequence of the way he uses his rangefinder camera, even though it's not something he alluded to himself.

Stuart isn't distracted by what's going on in the distance, in the treetops or second-floor windows or inside passing cars.

If you watch Stuart in action, you'll see that he tends to focus (mentally and optically) on subjects that are, very approximately, between six and 16 feet away. This doesn't just have the merit of producing sharp photos when he's at his default 12-foot hyperfocal setting, but it also likely helps to narrow his field of attention. In other words, Stuart isn't distracted by what's going on in the distance, in the treetops or second-floor windows or inside passing cars. He's looking for subjects that are either close enough to capture right away, or close enough that he can rush toward them before they disappear.

When we factor in Stuart's fixed 35mm lens, which prevents him from zooming in or out, and his avoidance of shots that don't jibe with his theme of color and humor ("Buster Keaton moments"), there are plenty of little happenings on the street that he's able to ignore. In fact, during a couple of hours of shooting, Stuart only used up a couple of reels, taking perhaps half as many shots as Olmos did. This approach might reduce the probability of a purely random, lucky photo, but it leaves Stuart better prepared to spot that one magical shot that will tell the kind of story he's looking for.

You'll find more of Matt Stuart's work over at his site, mattstuart.com. And you'll also find more on street photography if you check back here tomorrow, as we'll have the third piece in this street photography guide: Gavin Harrison, filters and shooting without camera.

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Recommended Reading: Stuxnet's more dangerous precursor, fake memories and more

Recommended Reading highlights the best long-form writing on technology in print and on the web. Some weeks, you'll also find short reviews of books dealing with the subject of technology that we think are worth your time. We hope you enjoy the read.

Recommended Reading

Stuxnet's Secret Twin (4,176 words)
by Ralph Langner, Foreign Policy
Pocket

Stuxnet is a pretty nasty nasty customer, especially if you happen to be a centrifuge used in the enrichment of uranium. Amazingly, the story of the first publicly acknowledged cyber weapon keeps getting more and more interesting. Ralph Langner has spent the last several years pouring over code and other details of Stuxnet's history and discovered there was an earlier version of the virus, that was even more destructive than the one unleashed on Iran's nuclear facilities. Instead of putting the centrifuge's motors in overdrive, it over pressurized them by closing valves designed to allow gas out. It sounds like a perfectly logical avenue of attack, until you realize that the potential for truly catastrophic failure would have quickly blown Stuxnet's cover.

How Many of Your Memories Are Fake? (3,066 words)
by Erika Hayasaki, The Atlantic

Your memory isn't perfect, but you already knew that. Researchers are just learning how unreliable our brains can be, however. Even those with so-called "Highly Superior Autobiographical Memory" are rather susceptible to false memories.

Pocket

The Internet Mystery that has the World Baffled (2,476 words)
by Chris Bell, The Telegraph

The world of Cicada 3301 is as dense and puzzling it gets. What began with a coded message hidden in a photo on a forum has morphed into a global scavenger hunt (both the physical and virtual). Clues have involved everything from Mayan numerology to cyberpunk literature. Yet, both the ultimate goal and the creator(s) remain unknown.

Pocket

The End Of Long Airport Security Lines? (809 words)
by Eric Jaffe, Fast Company

Getting through airport security is one of the banes of modern existence. Take off your shoes, no liquids over 3oz, submit to either an intrusive scan or a lengthy pat down. But researchers at Duke believe they've found the secret to accurately scanning both people and luggage quickly.

Pocket

Once You Use Bitcoin You Can't Go 'Back' - And That's Its Fatal Flaw (1,486 words)
by Nicholas Weaver, Wired

Now that you've begrudgingly accepted Bitcoin as a semi-legitimate currency, let Nicholas Weaver explain why you should still never use it. Even though the security researcher admires its cryptographic engineering accomplishments. The irreversible nature of Bitcoin transactions may prove to be its fatal flaw.

Pocket

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FIFA rolls out iOS and Android apps ahead of 2014 World Cup Final Draw

Now that we know which 32 football nations will be on the quest for global domination in Brazil, FIFA, the sport's governing body, decided it was the right time to release a set of apps for iOS and Android. These official applications, which are free of charge, provide fans with access to a ton of footie-related stuff, including news, videos, photos and match results from nearly 200 leagues. The FIFA app also lets you mark up to three national teams, clubs and competitions as favorites, allowing easy access to information from those followed the most. Better yet, FIFA's going to be using its new mobile ware to stream the 2014 World Cup Final Draw on December 6th, so you'll be able to see in real-time what road lies ahead for your country.

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LG Canada says G2 will get Android 4.4 KitKat by March

LG G2

LG G2 owners may have to wait a while to get the Android 4.4 KitKat software that their Nexus 5-toting counterparts already enjoy. A spokesperson for the company's Canadian branch informs MobileSyrup that the G2 should get its KitKat upgrade late in the first quarter of 2014 -- in other words, March. While that will disappoint early adopters, LG does note that every local carrier will receive the update at about the same time. Whether or not Americans will see the new OS any sooner is another matter. We've asked the company about its US upgrade schedule, and we'll let you know if it can provide some details.

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Text message exploit can force your Nexus phone to reboot (updated)

Google Nexus 5

Watch out if someone sends a flood of text messages to your Nexus phone -- they may be trying to break in or otherwise cause havoc. IT administrator Bogdan Alecu has discovered an Android bug that triggers exploitable behavior in the Galaxy Nexus, Nexus 4 and Nexus 5 whenever they're hit by a large volume of Class 0 SMS messages, or texts that aren't automatically stored on the phone. The denial of service attack usually forces the handset to reboot, but it can also disable the network connection (if temporarily) or crash the messaging app. Non-Nexus hardware appears to be safe, although Alecu notes that he hasn't had a chance to test a wide variety of gadgets. Regardless of the problem's scale, affected users will have to be cautious for a while; Google tells PCWorld that it's looking into the exploit, but there's no word on just when we can expect a patch.

Update: There's already a firewall app in Google Play that protects against the exploit. Thanks, Chipsy4!

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PlayStation 4 and PS Vita bundle now available in the UK, but it's no bargain

PS4 and PS Vita bundle for the UK

Remember that rumored PlayStation 4 and PS Vita bundle that was due to reach the UK in time for the holidays? It's now official -- if not the discount that some were hoping for. Sony UK head Fergal Gara tells Eurogamer that some stores are carrying the device combo starting today, but it will cost only slightly less than the £500 ($816) you'd pay to get the systems one at a time. Appropriately, a few shops will offer a "soft bundle" that involves regular PS4 and Vita boxes. The kit doesn't make much financial sense, then, but Gara describes this as a philosophical move that highlights the PS4's Remote Play feature. To us, the real problem will be supply; when the PS4 is flying off shelves, there may not be many bundles to sell in the first place.

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Unlocked Moto G now up for pre-order on Amazon, expected to ship December 4th

A mere three days after Motorola started selling the Moto G unlocked online, giant retailer Amazon is bringing the budget-friendly smartphone to its shelves. Pre-orders are being accepted as we speak, with the 4.5-inch device being priced at $179 and $199 for the 8GB and 16GB models, respectively. Unlike with Motorola's promise to ship the Moto G as early as December 2nd, Amazon has the arrival date listed for a couple days later, on December 4th. And if you've yet to determine whether this little guy is for you, then perhaps this here review can help during the decision-making process.

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Friday, November 29, 2013

Comet Ison may have survived its kiss with the sun

We humans can form curious attachments to non-living things, so when Comet Ison veered toward the sun, naturally we rooted for the plucky iceball. After seeing it mostly vanish after brushing the corona, though, scientists feared the worst. Cue the heroic music, though, as new footage released early today (after the break) shows that at least a small chunk of the 1.4 mile-wide comet has emerged from the brutal encounter. It's looking a bit ragged after all that, so scientists will have to wait a bit more to make a final call on its health. Hopefully it'll still be classed as "comet" rather than "scorched hunk of rock."

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Spotify update lets iPad users browse curated playlists, follow their friends

Browse menu on Spotify for iPads

Spotify listeners with iPads no longer have to look on with envy as their Android- and iPhone-touting friends browse curated playlists with ease. An update to Spotify's iOS app has introduced the Browse feature to Apple tablet owners, letting them quickly pick tunes that suit their mood. They can also follow artists and friends without having to turn on their PC, and there's both a smarter search engine as well as an improved look for playlists. There aren't many upgrades for iPhone users, although the company promises that the follow, search and playlist refinements will "soon" reach smaller iOS devices. In the meantime, iPad fans can grab the improved app from the source link.

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Galaxy S Duos 2 all but official after being listed on Samsung India site

Samsung has yet to make an official announcement about the followup to its Galaxy S Duos. But, if the company's online store in India is any indication, it won't be too long before the second-gen dual-SIM-toting handset becomes available. According to the product page, Samsung's Galaxy S Duos 2 features a 4-inch, 800 x 480 screen, a "fast and powerful" 1.2GHz processor with 768MB RAM, 4GB of internal storage (expandable up to 64GB) and a 1,500mAh battery. The listing also notes that the Duos 2 -- said to be running Android 4.2 -- will be sold for 10,999 Indian rupees, which comes out to a little over 175 bucks in the US.

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Sony suspends PlayStation promo code support following network trouble

No PSN code redemption for you, come back one year

Sony's PSN woes aren't over just yet. The company has temporarily stopped taking PlayStation promo codes following a surge in traffic on the gaming service; for the moment, money cards and game vouchers won't work. There's no estimate for when code redemption will return. It's easy to see the potential causes, however. Between the weekend, the PlayStation 4's European launch and a big discount on PlayStation Plus subscriptions at Amazon, there's guaranteed to be a deluge of PSN activity -- Sony may have unintentionally created a perfect storm.

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Text message exploit can force your Nexus phone to reboot

Google Nexus 5

Watch out if someone sends a flood of text messages to your Nexus phone -- they may be trying to break in or otherwise cause havoc. IT administrator Bogdan Alecu has discovered an Android bug that triggers exploitable behavior in the Galaxy Nexus, Nexus 4 and Nexus 5 whenever they're hit by a large volume of Class 0 SMS messages, or texts that aren't automatically stored on the phone. The denial of service attack usually forces the handset to reboot, but it can also disable the network connection (if temporarily) or crash the messaging app. Non-Nexus hardware appears to be safe, although Alecu notes that he hasn't had a chance to test a wide variety of gadgets. Regardless of the problem's scale, affected users will have to be cautious for a while; Google tells PCWorld that it's looking into the exploit, but there's no word on just when we can expect a patch.

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HTC One developer and unlocked models start receiving Android 4.4 KitKat in the US

HTC's Peter Chou wants you to have KitKat

If you were bold enough to buy a Developer Edition HTC One or its unlocked sibling, today is your lucky day. HTC's US division has announced that it's rolling out an Android 4.4 KitKat upgrade to both One variants, weeks ahead of the expected update for carrier-locked models. Sense 5.5 should also be a part of the package. While the KitKat upgrade isn't reaching these units as quickly as it did for the Google Play Edition, it's safe to say that many One owners will have another reason to celebrate this Thanksgiving weekend.

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A closer look at the Jolla phone: good intentions, bad delivery

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Jolla's self-titled and first smartphone launched in partnership with Finnish carrier DNA this week, with a few hundred handsets finding their way to early pre-orderers. Today, a couple of familiar faces from the company stopped off in London to let us play with the final hardware and get to grips with Jolla's Sailfish OS, which is based somewhat on Nokia's old MeeGo platform. If you caught our tour of the Jolla prototype earlier this year then you've got a good idea of what the handset looks like. In fact, the only differences we can see aesthetically are slightly smaller bezels above and below the screen, and that the rear camera has moved from right flank to center stage. Internally, the core specs are: A 1.4GHz dual-core Snapdragon 400 (MSM8930), 1GB of RAM, 16GB of storage space (expandable), a 4.5-inch, 960x540 (qHD) IPS LCD display, an 8-megapixel rear camera and 2-megapixel shooter on the front. We only had a few hours to probe Jolla's first device, but head past the break for our initial impressions. Jolla phone hands-on See all photos

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As we've said, the handset's design hasn't changed much since the prototype stage. Jolla's phone is angular, solidly built and at 141g (nearly 5 ounces), has an industrial quality to it. While its appearance may be preferable to curves for some, the lack of rounded edges doesn't make for the most comfortable hold. The sharp edges tend to dig in to your hand; the bottom corners especially. We not sure we like the seam that separates the main both of the phone from the "other half" either, which in our case was a white, plastic shell. Currently, there are various colors of shells, each with an NFC chip on the inside edge. Switching covers will automatically change the "ambience" -- Sailfish's color themes that pervade the UI -- and Jolla imagines third-parties creating their own shells and accompanying ambiences.

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What's more intriguing is under the shell. There's a removable 2100mAh battery, micro-SIM and microSD slots, but it's the bare connectors we're more interested in. One's for power, which we assume will allow for extended-battery cases, and the other is for general hardware interface. To explain how this could be used, Jolla's Marc Dillon gave the example of a shell with an integrated keyboard. The company wouldn't confirm what other half peripherals it's working on exactly, but intends third-parties to get creative, too, when the necessary developer tools are released in the near future.

It's a dull day in London, so we were unable to fully assess sunlight readability, but the 4.5-inch LCD display (protected by a sheet of Gorilla Glass 2) is bright and colors look pretty good. The 245 ppi served up by the screen's 960x540 resolution is adequate, but nothing special. Pixelation is sometimes an issue, which isn't helped by the skinny font Jolla's chosen for the UI.

As for the camera, again, it's a bit of a mixed bag. As you can see from the sample image above, with a decent amount of light, color representation is good. Step out somewhere less well lit, however, and things do start to deteriorate. We took an assortment of snaps indoors and out, and as you'll see, the results are inconsistent. Low light causes the sensor to struggle, and the flash doesn't do much to improve the situation. That said, the images actually appear to look worse in the gallery/on the phone's display than they actually do once you get them off the handset and onto your PC. A task that actually caused us quite a few problems, with USB, Bluetooth, email and attempts to share via the memory card all tripping us up (eventually, sending via email suddenly kicked into life). We'd love to spend more time with the camera to give it a fairer crack of the whip, but our first impressions weren't entirely positive. Jolla phone samples See all photos

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Like Jolla's hardware, its Sailfish OS isn't markedly different from when we saw it running on a Nokia developer device almost a year ago. It's structured vertically, so you scroll up from the lockscreen to get to the multi-tasking screen, then to the app drawer. The interface is very gesture-heavy, so minimizing applications to the multi-tasking panel is done by dragging inwards from the left or right bezel. Similarly, dragging down from the top bezel closes an app, and coming up from the bottom bezel brings the notification and social network quick-access panel up. Some apps have "pulley" menus that open when you swipe downwards on the screen, and long presses in some contexts opens up a separate option menu.

If all that sounds kind of complicated, well, it is. We got better at knowing what to do next even during the short time we spent with the phone, but it's that learning curve we take umbrage with. It wants to be intuitive -- as the Jolla folks put it, they want you to do something, rather than press a button that does something -- but ends up being mysterious and sometimes confusing. The big smartphone platforms are much easier to navigate, partly because we're used to them before, but also because they do a good job of guiding you. Sailfish isn't friendly to novices, and the swipe gestures don't feel like a natural or particularly efficient way of interacting with the UI. There were a few occasions, too, when we just couldn't find that setting, or this option. Sharing a picture shouldn't be a chore. However, Jolla says it's committed to listening to feedback and intends to build on this initial release with updates. One such update that'll be arriving fairly shortly will enable LTE on the handset, which is limited to 3G at the moment.

Another problem with Sailfish is that performance just isn't as slick as other platforms. Poking around the OS is fast enough, but most apps take a second or two to load, when there are no crashes or quirks. Strange WiFi behavior and other problems like struggling to free our camera sample images show that there's a lot of polishing to be done. The Android integration, too, needs some work. Android apps appear in the regular app drawer, so there's no confusing disconnect there, but they all run very laggy. The selection in the Yandex app store itself is a little deflating also, but there are rumblings it's possible to install Amazon's App Store and others like Atoide. Sailfish's dedicated app store is extremely sparse at this time, but Jolla says there are a bunch in development. The company's general software strategy is to Android performance and stock up its own marketplace.

We were excited to get an extended look at a brand new smartphone player that's building its own products and OS. However, we came away a little underwhelmed. The handset is distinct, but not remarkable, although we're yet to see what can be done with the "other half." The OS is admittedly a work in progress, but now the Jolla phone is a retail device, we have conclude that the user experience just isn't up to scratch at this point. Perhaps mixing in some more traditional UI elements will make us appreciate the gesture system more, too.

The company has plans beyond their firstborn, as more handsets will be made in the future. Jolla were keen to report, however, that the focus currently is to improve Sailfish and support this initial device, not move on to other things now they've got this launch out of the way. All pre-ordered handsets are shipping across Europe at this time, but the phone will be available internationally through Jolla's website soon. Sailfish might end up in other devices not of Jolla's design, too. Dillon told us that prior to this handset's launch, Jolla had been in discussions with several Android smartphone makers. Now the company has delivered their own hardware, we're hearing some of those discussions just got a lot more serious.

We're working to get the video up, so check back soon.

James Trew contributed to this report.

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